| C1.UWP.DX Assembly > C1.Util.DX.Direct3D11 Namespace > ComputeShaderStage Class > SetUnorderedAccessViews Method : SetUnorderedAccessViews(Int32,UnorderedAccessView[],Int32[]) Method |
'Declaration Public Overloads Sub SetUnorderedAccessViews( _ ByVal startSlot As System.Integer, _ ByVal unorderedAccessViews() As UnorderedAccessView, _ ByVal uavInitialCounts() As System.Integer _ )
public void SetUnorderedAccessViews( System.int startSlot, UnorderedAccessView[] unorderedAccessViews, System.int[] uavInitialCounts )